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Old May 05, 2006, 06:48 PM // 18:48   #21
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Whining whining whining. That's all I ever see here.

But it's to be expected. Every new game has whiners
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Old May 05, 2006, 06:48 PM // 18:48   #22
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Quote:
Originally Posted by sir skulkcrasher
Mimi, tell me if i'm wrong but i saw tons of skills that is just different icon but does the same exact damamge (even has the same recharge rate) as the one in Guild Wars.

Mimi, may i ask, what do you think of the CE delay and the way A-Net response to it? It seem to me, to be almost too good to be true to be given a elite pet just for buying or waiting for CE.
First, yes, you're correct. I used the ranger skill(s) as simply one example. There are plenty more. Even when the skills are different, the changes are so slight it's moot. Like I said, there are only so many ways you can set someone on fire before it's just rehashing the same old crap.

As far as the CE delay, it's a crime, but not of ANet's doing, from what I can tell. I was all set to buy the CE version as soon as it hit the store shelves - I had it on pre-order. As soon as it was discovered that it was going to be delayed, I cancelled my preorder and switched it to the standard edition. And no, I will not be buying the CE. I feel slightly gypped paying 50 dollars for Factions, I'm not going to spend 80 to get a new dance for professions I don't like.

But the worst part is that while it's nice that ANet is "rewarding" the customers who wait by guving them a new "pet" all they are doing is basically giving those players (my guess) 500K in gold for waiting, as they will essentially sell them as soon as they get them just because a few folks with more money than brains will just have to collect them like pokemon cards.

Factions will go down in gaming history as Guild Wars Pokemon.
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Old May 05, 2006, 06:48 PM // 18:48   #23
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/not signed

There are plenty of options and choices that haven't been made or done yet. I just don't feel like tearing the Op's post apart right now.
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Old May 05, 2006, 06:49 PM // 18:49   #24
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Quote:
Originally Posted by Mimi Miyagi
First, yes, you're correct. I used the ranger skill(s) as simply one example. There are plenty more. Even when the skills are different, the changes are so slight it's moot. Like I said, there are only so many ways you can set someone on fire before it's just rehashing the same old crap.

As far as the CE delay, it's a crime, but not of ANet's doing, from what I can tell. I was all set to buy the CE version as soon as it hit the store shelves - I had it on pre-order. As soon as it was discovered that it was going to be delayed, I cancelled my preorder and switched it to the standard edition. And no, I will not be buying the CE. I feel slightly gypped paying 50 dollars for Factions, I'm not going to spend 80 to get a new dance for professions I don't like.

But the worst part is that while it's nice that ANet is "rewarding" the customers who wait by guving them a new "pet" all they are doing is basically giving those players (my guess) 500K in gold for waiting, as they will essentially sell them as soon as they get them just because a few folks with more money than brains will just have to collect them like pokemon cards.

Factions will go down in gaming history as Guild Wars Pokemon.
Get over it. so according to you, every game that has an economy is pokemon?

Pathetic.
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Old May 05, 2006, 06:49 PM // 18:49   #25
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Quote:
Originally Posted by beanerman_99
now this I will sign. Just give me new places to explore.
without having to pay full price
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Old May 05, 2006, 06:52 PM // 18:52   #26
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Quote:
Originally Posted by FireKingX
Whining whining whining. That's all I ever see here.

But it's to be expected. Every new game has whiners
Thanks for the non constructive input, Tom Brokaw. Trolling a hobby for you?

If you'd like to dispute anything I wrote, please provide your well thought out arguments countering my points. Otherwise, quit whining yourself.
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Old May 05, 2006, 06:53 PM // 18:53   #27
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If Anet want to add new contents to Faction (like new UW/FOW, SF or Tomb), they are better do it fast because chapter 3 is coming soon. Humm, may be they will push those "new contents" (they exist?) to chapter 3 for better sale.
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Old May 05, 2006, 06:58 PM // 18:58   #28
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/signed but...

We are talking about the future of GW, how many will buy capter 3? Based on the mess with CE I am definitely not getting a chapter 3 CE. With the henchie stupididty getting worse I know a lot of players that have stopped playing Factions and are going back to propecies to finish off their characters there.

The only thing I can see that will ensure the long term survival is adding some major changes, for chapter 3:

1. Old Ascalon has to go, fix the place up.
2. White Manttle and Mursaat, we killed them already time to move on.
3. Stop wasting my time with the same skill just re-worded.
4. Hold off on the nerf bat, think these out a bit more.
5. Different types of armor (not just different looking), I have not changed any of my armor, why, it's the same thing.
6. Fix the runes merchant, I understand the player based economy and support it, but the new classes are still gimped until runes show, "prime the pump"
7. Last but not least, spend more time on the story I have played many RPGs over and over again, because I liked the story. Thats what I liked about Prophecies, The fact that my character will eventually win, and end it (see point 1 and 2)
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Old May 05, 2006, 07:01 PM // 19:01   #29
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<sigh>....when the OP tossed out the concept of "business model", I got all excited that someone with an economics background might throw out some ideas and opinions on how ANet is making this thing work. Instead, it's really just a post complaining about Factions

Seriously, let's compare the amount of money I spent buying Factions ($49.99) to the amount of money I'd have to spend playing World of Warcraft. Honestly, I know nothing about WoW, I don't know how often they update or how often they add new content. I do know that if I decided to buy WoW for $49.99, I'd also be paying a monthly of $14.99 just to be able to play the game.

So assuming that the Chaper One Guild Wars is my initial investment, what I'm really looking at is $49.99 every six months to keep playing the game. WoW will give me a deal of $77.94 for six months. Hmmm.....for a price comparison it seems like an OK deal. Of course with GW, I know I'll be getting some new content in every six months also (maybe WoW does this too, I don't know). Of course if I choose never to buy any more GW products, I can still log on an play with my original investment of Chapter One. If I stop paying my monthly fee for WoW, is my original investment in the software still usable?

Over six years ago, I thought Wizard of the Coast had a "flawed business model" for Magic the Gathering, because they were releasing expansions at such a fast rate. Added on to this was the fact that I thought most of these expansions were "flawed" in comparison to the orginal sets, as they had elements that either broke the meta-game or were repeatative. I stopped buying MtG and moved on to other things and predicted MtG would die a slow death. Yet, to my surprise it's still thriving today and WotC is still making money on it.

I see alot of similarities between GW and MtG right now. MtG knew it had to to continue to add new players if it was continue to survive, thus some content decisions were made in an effort to make the game more appealing to new players, even though some of those decisions alieninated the existing player base. While keeping your customer happy is an important part of business, the fact is people will eventually move on to try other things. This is especially true of gaming.

Make no mistake, I am concerned with the direction the GW is taking. Continued expansions with repeatative content, or limited new content are not very appealing to me. But there are all ready a dozen or some threads detailing the perceived flaws in Factions. I was hoping a thread titled "GW's future" would be something else
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Old May 05, 2006, 07:02 PM // 19:02   #30
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Quote:
Originally Posted by Markaedw
/signed but...

We are talking about the future of GW, how many will buy capter 3? Based on the mess with CE I am definitely not getting a chapter 3 CE. With the henchie stupididty getting worse I know a lot of players that have stopped playing Factions and are going back to propecies to finish off their characters there.

The only thing I can see that will ensure the long term survival is adding some major changes, for chapter 3:

1. Old Ascalon has to go, fix the place up.
2. White Manttle and Mursaat, we killed them already time to move on.
3. Stop wasting my time with the same skill just re-worded.
4. Hold off on the nerf bat, think these out a bit more.
5. Different types of armor (not just different looking), I have not changed any of my armor, why, it's the same thing.
6. Fix the runes merchant, I understand the player based economy and support it, but the new classes are still gimped until runes show, "prime the pump"
7. Last but not least, spend more time on the story I have played many RPGs over and over again, because I liked the story. Thats what I liked about Prophecies, The fact that my character will eventually win, and end it (see point 1 and 2)
This is exactly what i wanted for Chapter 3 before i even buy the game. What about runes trade? where is the rune for assassin class, ritualist?
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Old May 05, 2006, 07:05 PM // 19:05   #31
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Quote:
Originally Posted by Mimi Miyagi
As far as the new PvE content - I finished it in 3 days, using mostly PUGs and Henchies, with occasional guild help. The fact we have to go BUY most of the skills is stupid. Yet another money sink. Since there aren't really any missions to gain new skills, the quests themselves are almost exclusively fedex quests to gain exp and skill points. I hate to break it to ANet, but my Ranger already has unlocked all of the Ranger skills and I have over 50 skill points just sitting there. I don't NEED skill points. I don't need experience points.
You finished the game in 3 days O_O.... geebus.... I'm not even done the starting quests at the Market Place... I agree with your first points though, how there are only so many combinations...

I don't think thoug that henches have gotten dumber... if anything they are better. When 3 of our members died, and the battle was reliant on the henchies doing there job... well I doubted them... but they focused their attack on the healer... and then took out the rest of the assassins and such(that quest in the marketplace where u have to get to soem guy far far away :P)

~prime

Last edited by primal98; May 05, 2006 at 07:07 PM // 19:07..
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Old May 05, 2006, 07:05 PM // 19:05   #32
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Quote:
Originally Posted by Markaedw
/signed but...

We are talking about the future of GW, how many will buy capter 3? Based on the mess with CE I am definitely not getting a chapter 3 CE. With the henchie stupididty getting worse I know a lot of players that have stopped playing Factions and are going back to propecies to finish off their characters there.

The only thing I can see that will ensure the long term survival is adding some major changes, for chapter 3:

1. Old Ascalon has to go, fix the place up.
2. White Manttle and Mursaat, we killed them already time to move on.
3. Stop wasting my time with the same skill just re-worded.
4. Hold off on the nerf bat, think these out a bit more.
5. Different types of armor (not just different looking), I have not changed any of my armor, why, it's the same thing.
6. Fix the runes merchant, I understand the player based economy and support it, but the new classes are still gimped until runes show, "prime the pump"
7. Last but not least, spend more time on the story I have played many RPGs over and over again, because I liked the story. Thats what I liked about Prophecies, The fact that my character will eventually win, and end it (see point 1 and 2)
/signed


I agree, as it stand now, I will NOT be buying any future Chapters.
I'm more weary of Anet, they lost some credibility with me already.
If nothing drastically changes in the next few weeks....then GW is shelf permanently. I got my money worth in GWP, but Faction was $50 down the drain.
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Old May 05, 2006, 07:07 PM // 19:07   #33
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Quote:
Originally Posted by sir skulkcrasher
This is exactly what i wanted for Chapter 3 before i even buy the game. What about runes trade? where is the rune for assassin class, ritualist?
Waiting for the dreaded farmers to find them.
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Old May 05, 2006, 07:08 PM // 19:08   #34
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Quote:
Originally Posted by DoctorEvil
<sigh>....when the OP tossed out the concept of "business model", I got all excited that someone with an economics background might throw out some ideas and opinions on how ANet is making this thing work. Instead, it's really just a post complaining about Factions

Seriously, let's compare the amount of money I spent buying Factions ($49.99) to the amount of money I'd have to spend playing World of Warcraft. Honestly, I know nothing about WoW, I don't know how often they update or how often they add new content. I do know that if I decided to buy WoW for $49.99, I'd also be paying a monthly of $14.99 just to be able to play the game.

So assuming that the Chaper One Guild Wars is my initial investment, what I'm really looking at is $49.99 every six months to keep playing the game. WoW will give me a deal of $77.94 for six months. Hmmm.....for a price comparison it seems like an OK deal. Of course with GW, I know I'll be getting some new content in every six months also (maybe WoW does this too, I don't know). Of course if I choose never to buy any more GW products, I can still log on an play with my original investment of Chapter One. If I stop paying my monthly fee for WoW, is my original investment in the software still usable?

Over six years ago, I thought Wizard of the Coast had a "flawed business model" for Magic the Gathering, because they were releasing expansions at such a fast rate. Added on to this was the fact that I thought most of these expansions were "flawed" in comparison to the orginal sets, as they had elements that either broke the meta-game or were repeatative. I stopped buying MtG and moved on to other things and predicted MtG would die a slow death. Yet, to my surprise it's still thriving today and WotC is still making money on it.

I see alot of similarities between GW and MtG right now. MtG knew it had to to continue to add new players if it was continue to survive, thus some content decisions were made in an effort to make the game more appealing to new players, even though some of those decisions alieninated the existing player base. While keeping your customer happy is an important part of business, the fact is people will eventually move on to try other things. This is especially true of gaming.

Make no mistake, I am concerned with the direction the GW is taking. Continued expansions with repeatative content, or limited new content are not very appealing to me. But there are all ready a dozen or some threads detailing the perceived flaws in Factions. I was hoping a thread titled "GW's future" would be something else
I didn't need to rehash the cost differential between GW and WoW. That is not the point of my thread. I am comparing Chapter 1, chapter 2, and future installments, and how I forsee lack of sustainability because of the design limitations within GW itself. Of which you already noted and agreed with essentially.

Soooo...thanks for your input?
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Old May 05, 2006, 07:10 PM // 19:10   #35
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i can't find any runes for them except Superior or Major one. With the low amount of health on my assassin, adding sup or major runes will make me die alot faster.
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Old May 05, 2006, 07:11 PM // 19:11   #36
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Quote:
Originally Posted by Mimi Miyagi
This is incorrect.

As I said - I finished Factions in three days. The number of missions required to do so is less than half of Chapter 1. The vast majority of the "quests" are nothing more than move this to there, and come back, go to point a, b, c. One quest had you going around kneeling in fields helter skelter for crying out loud. You didn't fight anything. The pattern was stupid, it wasn't linear, it was all over the place. And after all of that, you got experience for it. That is an improvement? As I said, you spend the majority of the time doing fedex quests to gain exp and skill points you don't need.

And as far as your challenge mission comment, think you'll feel that way a month from now?

With Chapter one, at least we gained the benefit of the year long wait by getting added content that actually made the game better - SF and Tombs being the prime examples. Those areas at least provided a repeatable quest, with tangible rewards. Where does our SF exist in Factions? It doesn't.
How can you call my opinion incorrect? No one forced you to rush through the game in one day, I personally did get through it in one day but that was for my guild's behalf and not my own, and I still say the content per mission and zone is equal to that of Prophecies. I don't compare by numbers, which you seem to do, I compare by the feel I get for each and everything.

What exactly do you want quests to be? Everything that Prophecies had Factions has including some new things, I personally found helping those farmers a nice new twist... though I don't take the game as seriously apperantly. In a month from now if those challenge missions get boring by then, I will have spent a good 100+ hours doing them... you know thats well worth it so your point fails horribly, kthx.

You also state it as if SF and Tombs were there from the start, they weren't. Bringing them up is showing you are spoiled and nothing more; its all I WANT I WANT I I I I I.
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Old May 05, 2006, 07:16 PM // 19:16   #37
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There will always be content "burners" in any game. They go through new content like Lindsay Lohan goes through laxatives. 3 days and you're finished!? LOL

My friends and I still aren't even off the starter island. I'm the only one in my little group that even has the first mission finished. For every content burner there are 100 players like me.

For most of us, Factions is just what we wanted. Some fun. No game lasts forever. Will GW be what I'm still playing in 2010? I hope to God not.
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Old May 05, 2006, 07:18 PM // 19:18   #38
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I think there is far, far, more good than bad in Factions.

Game design isn't easy, and the more I play the more I am amazed by how well balanced and diverse the 8 professions are. I didn't think they could possibly come up with 2 new professions that weren't somehow copies of existing ones, but they did. The environments (except for the city) are amazing, the gameplay is challenging but not impossible. The storyline is more engaging and easier to follow than Prophecies.

I wish Factions were a little bigger, and I wish I could access elite missions based on my own skills instead of uber-group-grind, but I have to say overall they did a great job.
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Old May 05, 2006, 07:20 PM // 19:20   #39
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Quote:
Originally Posted by felinette
I'd be happy if they released new areas every six months that plug into the existing world (preferably Tyria). There are plenty of stories they could write about people we've already met in Prophecies (and now Factions). I'd pay for new content with interesting quests and missions. I don't need new skills, new professions, etc. Just give me more to do with my existing characters or the incentive to create new ones. I agree that there's only so much they can do with the skill system, and many skills are getting repetitive.
I agree with this, I'm pretty much an all-PvE player. But they'll have to really work on it, as their system isn't the greatest, though I did appreciate the extra bit of effort they seemed to put into the RP elements of Factions.

I was disturbed by that quote someone posted in the now-closed elite mission thread, where one of the designers basically said, "we were surprised by how many people wanted to keep their PvE characters, so we're trying to nudge people towards PvP in the next chapter." (????)
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Old May 05, 2006, 07:25 PM // 19:25   #40
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Originally Posted by Merry Madrigal
For most of us, Factions is just what we wanted. Some fun. No game lasts forever. Will GW be what I'm still playing in 2010? I hope to God not.
Its true, no game last forever, but after seeing Faction, I'm going to predict that Chapter 3 will be a failure, and no more chapters after that. Anet's initial release of GWP is now basically just a one hit wonder. As I look through this forum and other forums, there are too many unhappy people. I use to be a GW fanbois, but after seeing Faction, I'm so disgusted with Anet for releasing garbage like this.

Last edited by Omni Spirit; May 05, 2006 at 07:54 PM // 19:54..
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